Nathan Eyles Game Design
Project Limbo Office
Project Limbo Office is a narrative experience loosely based on my experience of working in a call centre. The title draws inspiration from games such as Limbo and Little Nightmares, and borrows some mythology from religion.
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It revolves around an unnamed office worker situated in a seemingly endless office space, surround by an endless amount of cubicles, filled with an endless amount of workers in the same situation he finds himself in. He doesn't know how he got there, why he's there, or for how long he's been there. His task seems meaningless, but it is endless and repetitious.
The worker is summoned by the senior management, a skull headed devilish figure, and soon learns he has been tasked with submitting his daughter to same fate he finds himself in. Due to the power that is video game magic, this worker discovers that he isn't the same as the others. He has an ability to see his thoughts in the world. These thoughts can help him overcome any obstacles that may be in his way, and help him to avoid any potential enemies or hazards he may encounter.
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This piece was focused purely on the narrative structure of the game, and as a result the title doesn't have any gameplay mechanics as such.
If I've managed to entice you, you can find the document below to download.